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When We Made Hollow Knight - MCV/DEVELOP

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When We Made Hollow Knight - MCV/DEVELOP

Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released

Some Mask Designs I Made : r/HollowKnight

Some Mask Designs I Made : r/HollowKnight

I drew a diagram of the lifecycle of vessels : r/HollowKnight

I drew a diagram of the lifecycle of vessels : r/HollowKnight

Hollow Knight - Long Version - Interview With 5 Different Fan Made Mod  Developers

Hollow Knight - Long Version - Interview With 5 Different Fan Made Mod Developers

The 72 Hours That Created Hollow Knight

The 72 Hours That Created Hollow Knight

This is what it sounds like if you listen to every HK song at the same time  (DLC included) : r/HollowKnight

This is what it sounds like if you listen to every HK song at the same time (DLC included) : r/HollowKnight

Hollow Knight beginner's guide — get better, faster - Polygon

Hollow Knight beginner's guide — get better, faster - Polygon

I've happened to make my own hollow knight vessel oc, im in love with them.  I've got some extra doodles of them so I'll post those in the comments  (regular and gijinka)

I've happened to make my own hollow knight vessel oc, im in love with them. I've got some extra doodles of them so I'll post those in the comments (regular and gijinka)

The Two Failed Games That Combined To Make Hollow Knight

The Two Failed Games That Combined To Make Hollow Knight

The Making Of Hollow Knight - Game Informer

The Making Of Hollow Knight - Game Informer