When We Made Hollow Knight - MCV/DEVELOP
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Team Cherry’s co-directors Ari Gibson and William Pellen explain how going for a hand-drawn, insect-themed title was a way to avoid some challenges and reveal their inspirations for Hollow Knight – and, no, Dark Souls is not one of them
Goat Simulator, Snake Pass and Superhot all have something in common: they are very successful games whose lives started during a game jam.And Hollow Knight can now join that club too.Having released
Some Mask Designs I Made : r/HollowKnight
I drew a diagram of the lifecycle of vessels : r/HollowKnight
Hollow Knight - Long Version - Interview With 5 Different Fan Made Mod Developers
The 72 Hours That Created Hollow Knight
This is what it sounds like if you listen to every HK song at the same time (DLC included) : r/HollowKnight
Hollow Knight beginner's guide — get better, faster - Polygon
I've happened to make my own hollow knight vessel oc, im in love with them. I've got some extra doodles of them so I'll post those in the comments (regular and gijinka)
The Two Failed Games That Combined To Make Hollow Knight
The Making Of Hollow Knight - Game Informer