The Last of Us Part 1 considered every detail, co-directors say - Polygon
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Last of Us director on a potential Part 3: 'I think there's more story to tell
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The reason Nuke struggles so much in performance: there are more polygons on the bolts in the corners than on the entire old container, and everything else is just as needlessly detailed
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The Last of Us, The Last of Us Wiki
The Last of Us Part 1 considered every detail, co-directors say - Polygon
The Last of Us Part 2's beauty is in the little details - Polygon
The Last of Us Part 1 guides
The Last of Us easter egg hints at Naughty Dog's new fantasy game